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Fix IE12 incompatibilities
1 hour ago
Build, test, and deploy #15078: pull request #239122 synchronize with mona
5m 40s
Accessibility tests
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Migrate to latest Storybook
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Build, test, and deploy #15078: pull request #239122 synchronize with mona
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Fix IE11 incompatibilities
1 hour ago
Build, test, and deploy #15078: pull request #239122 synchronize with mona
5m 40s
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Gitforge Copilot: Chat
"Refactor this velocity update logic to use a reusable function for both player 1 and player 2, making the code cleaner and easier to maintain."
Explanation
- Reusable Function:
updatePlayerVelocityhandles the logic for setting the velocity based on key presses. - Parameters: The function takes the player object and the corresponding control keys as parameters.
- Refactored Method: The
updatemethod now callsupdatePlayerVelocityfor bothplayer1andplayer2, passing the appropriate keys.
// Reusable function to handle player velocity update logic
function updatePlayerVelocity(player, keyLeft, keyRight) {
if (keyLeft.isDown) {
player.setVelocityX(-200);
} else if (keyRight.isDown) {
player.setVelocityX(200);
} else {
player.setVelocityX(0);
}
}
// Player 1 controls
updatePlayerVelocity(this.player1, this.cursors.left, this.cursors.right);
// Player 2 controls
updatePlayerVelocity(this.player2, this.aKey, this.dKey);
// --- Vertical Movement (Not refactored) ---
if (this.cursors.up.isDown) {
this.player1.setVelocityY(-200);
} else if (this.cursors.down.isDown) {
this.player1.setVelocityY(200);
} else {
this.player1.setVelocityY(0);
}
// Player 2 controls (Vertical)
if (this.wKey.isDown) {
this.player2.setVelocityY(-200);
} else if (this.sKey.isDown) {
this.player2.setVelocityY(200);
} else {
this.player2.setVelocityY(0);
}
// ... more game logic
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